![]() Go pick up a good Rpg game instead heck their realism rules got it right with Divinity Original Sin,Pillars of Eternity or maybe even Wasteland 2 or the Legend of Grimrock,Lords of Xulima Wizardry 8 and those other Dungeon Crawlers it would seem all of these other games got it right for more realism vs Age of Wonders 3. ![]() Legendary Heroes Fallen Enchantress does a better job at giving the gamer realism rules instead of a dum down version. I mean imagine a tier 1 unit whom specializes in blocking and upgrades that ability a lot in his levels making it insane to bring him down or a unit that has high magic resistance this would of been a much better approach but instead as I said its a tier 4 spam no fun there with warriors casting fireballs that hit 100% of the time etc etc. When tier 1 units or Tier 2,3,4 units specialize in a way of how u decide to upgrade their abilities will make a unpredictable experience instead of an expected experience. What would of made that game better is if your units can get real levels and you can improve your units in different ways with maybe 50-100 possible upgrades to really specialize a unit of your army of your control to upgrade your units instead of a dum down version of gaining a unit level with a star promotion that way tier 1 units can really specialize with upgrades of your choosing or tier 2 units etc but instead it becomes a tier 4 spam you have to deal with. ![]() ![]() The end game of Age of Wonders 3 is more or less a Tier 4 Spam. On a huge map of Age of Wonders 3 your heroes can reach level 30 before likely exploring less then 50% of the world if you explore treasure sites so it makes you wonder if the Devs even tested that. Sci Fi with weird resource names trying to be like a AD&D type of game it sorta reminds me of Albion a 90s rpg sci fi game gone bad and I tried Endless Legend for a very brief time and never went back and For Age of Wonders 3 although I have more hours in I found it not fun with Unrealistic Combat of Warriors shooting fireballs with 100% success rate and fighter type of units who do not regenerate h.p and cannot block damage with a shield and mages who can use bows to name a few flaws of the game and how units can get unlimited levels vs hero units its more or less a dum down version of a rpg 4x strategy game compared to real realism rules. ![]()
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